This was pretty good. However I was disappointed that the actual gameplay in its basic elements had nothing really to do with sound. The pitch shifting mechanic sounded great, but it did little to overall effect the gameplay. The Red to Blue slider was cool. As some other reviewers said, it would have been nice if there was some middle ground options for the slider rather than just opening a door every time it got to the maximum or minimum pitch. I guess there's a little fiddling the player can do on the slider when he's dodging the spinning gears, but other than that, I saw little options or cool quirks on the system other than basic platforming.
I really like the music and I played for a bit, so this was a good game. I got to level 8. Don't know how many more there are, but yep, that's it for me.
Bug: I got stuck outside the castle, unable to enter it. A bunch of enemies from the castle spawned outside where I was and after I defeated them all I was unable to progress forward because I was in the wrong map/area.
Other than that, I really enjoyed brawling. I like the fact that after learning what everything does, you can hold your own in a group of enemies and not really have to worry about turning to face them when they are behind you. I ended up feeling like a Bearded-Bear-Ass-Kicking-Bad-Ass.
I encountered a bug where I was able to use my hall pass before I actually encountered Richy by clicking on it while in a different room.
You're not the first to come across this bug. I can't seem to weed it out, because I can't recreate it :/
Thanks for the report, I will try to fix it if I can figure out what is going wrong.
I played this game for 1 hour. Two-thirds of which were awesome! Filled with unique puzzles to solve, with coins added as an extra challenge. I spent 20 minutes on level 19. I have had a lot of time to think about what is wrong with that level. You might think that since it's only one level, it's not too important, but in my eyes, since it took up a third of my playing time, it's a HUGE deal.
Two-thirds of what I played was amazing. The mechanics of this game are refreshingly fun to use, and it's fun to figure out the puzzles made using the mechanics. It's especially fun to pick up the spawn point and circumvent some traditionally difficult jumps. You need a different kind of muscle memory than one would get from a normal platforming game.
The mechanics were slowly introduced and taught until you had a wonderful skill set at your disposal. All you had to do was remember what you were taught and eventually, you could figure out the puzzle.
And then level 19 happened. Everything taught to you went out the window. All the cool gameplay and mechanics that make this submission unique and interesting are gone. The beginning platform was frozen so you can't even interact with it like you've been able to ALL GAME. And it's not frozen to make the level a harder puzzle. It's simply a restriction on what game mechanics you can use in that level. As a result, it becomes a generic platforming level that is dull, frustrating, and uninspired.
Since level 19 is most fresh in my mind, I'm tempted to rate this BLAM this like crazy, but the first 18 levels were so awesome that I have to give a few stars for its originality and great execution.
Thanks, xpwifi. I think that's fair. Level 19 was a terrible idea, in retrospect.
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